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Micro-interactions

Design Processes

Small, contained moments of feedback: a toggle sliding, a heart filling, a button confirming.

In practice

Micro-interactions are the tiny responses an interface gives to a single action: a switch that slides, a field that shakes on error, a like that pulses. Each is trivial alone; together they are most of what makes a product feel alive and trustworthy. The craft is in restraint and timing: a micro-interaction should confirm, guide or delight in under a third of a second and then get out of the way.

Questions

What is Micro-interactions?

A micro-interaction is a brief, focused piece of interface behaviour triggered by a single user action, providing feedback or communicating a change of state.

Why do you use Micro-interactions?

They are how an interface acknowledges you. Without them a product feels dead; overdone, it feels needy.

How do you use/apply Micro-interactions?

Identify the trigger, decide what the feedback must communicate, design the shortest motion that does it, tune the easing, and respect reduced-motion preferences.

When do you use Micro-interactions?

At every point a person acts and needs to know it worked: toggles, submissions, saves, errors, loading.

Who uses Micro-interactions?

Interaction and motion designers, and the developers implementing them.

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