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Dark Mode

Design Processes

A version of the interface with light text on dark surfaces, usually following the system setting.

In practice

Dark mode is a full alternate colour scheme, not an inverted one: surfaces become dark, text becomes light, and every colour — accents, borders, states, imagery treatment — has to be re-chosen so contrast, hierarchy and brand still hold. Done well it follows the user's system preference automatically and can be overridden; done badly it is a grey wash where nothing reads.

Questions

What is Dark Mode?

Dark mode is a deliberately designed dark colour theme for an interface, typically applied according to the user's operating-system preference.

Why do you use Dark Mode?

People expect it, it suits low-light use, it can save power on OLED screens — and a product that ignores the system setting feels unfinished.

How do you use/apply Dark Mode?

Define colours as tokens with light and dark values, design both themes side by side, check contrast in each, and let the system preference choose with a manual override.

When do you use Dark Mode?

From the start of a product's colour system. Retrofitting it is far more work than designing for it.

Who uses Dark Mode?

Product and brand designers, and the developers wiring up theme tokens.

Noones app wallet screen in pixel-art green, Bitcoin super app by Alexis Bardini
Ash AI Pokedex open, showing bee recognition on screen

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