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Gaussian Splatting

AI & Emerging Tech

A way of rendering a captured scene as millions of tiny coloured blobs, fast enough to explore in real time.

In practice

Gaussian splatting represents a scanned scene not as a mesh but as a cloud of soft, oriented ellipsoids (splats) each carrying colour and transparency. It renders photorealistic captures at real-time frame rates and handles the things meshes struggle with: hair, foliage, glass, glow. It has quickly become the practical successor to NeRFs for showing real spaces on the web.

Questions

What is Gaussian Splatting?

Gaussian splatting is a scene representation built from millions of small 3D Gaussians that reproduces a captured space photorealistically and renders in real time.

Why do you use Gaussian Splatting?

It gives you the realism of a photograph with the freedom of a 3D model, at speeds a browser or headset can handle.

How do you use/apply Gaussian Splatting?

Capture the scene with overlapping photos or video, train a splat model from them, then view it in a splat renderer or export for web and spatial devices.

When do you use Gaussian Splatting?

For showing real places and objects immersively (interiors, products in context, exhibitions) where a mesh would look flat or take too long to make.

Who uses Gaussian Splatting?

Spatial designers, architects, product teams and anyone bringing real environments onto a screen or into a headset.

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